// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences. // HUMAN GRUNTS HG_GREN0 hgrunt/clik(p120) grenade! clik HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik HG_GREN2 hgrunt/clik clik oh! shit! clik HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110) HG_GREN5 hgrunt/clik no! clik HG_GREN6 hgrunt/clik move! clik(p120) // Player Alert HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) hostiles!(t20 p105), clik(p110) HG_ALERT1 hgrunt/clik(p110) target! clik HG_ALERT2 hgrunt/clik movement! clik HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik HG_ALERT4 hgrunt/(t20) clik squad!, neutralize!(e90) hostiles! clik HG_ALERT5 hgrunt/(t30) clik clik move!(e75) in! clik(p120) // Monster Alert HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120) // Take cover HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik HG_COVER6 hgrunt/clik (t40) god! damn! clik HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik // Throw grenade HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120) HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik // Taunt HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik // Charge HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120) HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik HG_CHARGE2 hgrunt/clik go! clik(p120) HG_CHARGE3 hgrunt/clik lets! go! clik(p120) // Idle HG_IDLE0 hgrunt/gr_idle1 HG_IDLE1 hgrunt/gr_idle2 HG_IDLE2 hgrunt/gr_idle3 HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120) HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120) HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120) HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120) HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120) HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120) HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120) HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four hostiles, over clik HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120) HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120) HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120) HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120) HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120) HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120) HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120) HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110) HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120) HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120) HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110) HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130) //narrative HG_DRAG1A hgrunt/c2a3_hg_1drag HG_DRAG2A hgrunt/c2a3_hg_2drag HG_DRAG3A hgrunt/c2a3_hg_3drag HG_DRAG4A hgrunt/c2a3_hg_4drag HG_DRAG5A hgrunt/c2a3_hg_5drag HG_DRAG6A hgrunt/c2a3_hg_laugh // scripts for 'barney' HG_CANAL1 hgrunt/hg_canal1 HG_CANAL2 hgrunt/hg_canal2 HG_CANAL3 hgrunt/hg_canal3 HG_GOT_BARNEY hgrunt/hg_got_barney // BASE COMPUTER NA0 access denied NA1 access granted // C1A0 intercom\ // C1A2 intercom administration center sector d // C1A3 intercom high security materials storage area sector d // C1A4 intercom experimental propulsion labs silo d // C2A1 intercom track control sector e // C2A2 intercom launch control silo e // C2A3 observation tank1, 2. cryogenic system // C2A4 intercom bio waste processing plant. advanced biological research lab // C2A5 intercom tactical operations center, motorpool, armory, hydro plant, checkpoint alpha/bravo/delta, barracks, hangars // silent // C3A1 intercom central command and communications // C3A2 intercom lambda reactor complex.main reactor facility. radioactive materials handling bay // countdown CTR0 zero CTR1 one second CTR2 two CTR3 three seconds CTR4 four CTR5 five seconds remaining CTR6 six CTR7 seven CTR8 eight CTR9 nine CTR10 ten seconds remaining CTR11 eleven CTR12 twelve CTR13 thirteen CTR14 fourteen CTR15 fifteen seconds remaining CTR16 sixteen CTR17 seventeen CTR18 eighteen CTR19 nineteen CTR20 twenty seconds remaining // doors, general // doors, security lockout // blast doors // fire door // chemical door // radiation door // generic containment door // broken locked door // maintenance door // turrets, defensive systems // warnings // danger // training room // VOX sounds for Barney VOX_ELEV1 deeoo, warning, main power failure on levels three, five and eight, deeoo VOX_ELEV2 deeoo, warning, extreme electromagnetic field hazard in sector c, deeoo // HEV Suit // For Barney, HEV_* have been replaced with the 'common/null' sound // to eliminate suit sounds (since you don't have one) and avoid error messages // powerup HEV_AAx common/null HEV_A0 common/null HEV_A1 common/null HEV_A2 common/null HEV_A3 common/null HEV_A4 common/null HEV_A5 common/null HEV_A6 common/null HEV_A7 common/null HEV_A8 common/null HEV_A9 common/null HEV_A10 common/null // medical HEV_DEAD0 common/null HEV_DEAD1 common/null HEV_MED0 common/null HEV_MED1 common/null HEV_MED2 common/null HEV_HEAL0 common/null HEV_HEAL1 common/null HEV_HEAL2 common/null HEV_HEAL3 common/null HEV_HEAL4 common/null HEV_HEAL5 common/null HEV_HEAL6 common/null HEV_HEAL7 common/null HEV_HEAL8 common/null HEV_DMG0 common/null HEV_DMG1 common/null HEV_DMG2 common/null HEV_DMG3 common/null HEV_DMG4 common/null HEV_DMG5 common/null HEV_DMG6 common/null HEV_DMG7 common/null HEV_HLTH0 common/null HEV_HLTH1 common/null HEV_HLTH2 common/null HEV_HLTH3 common/null HEV_HLTH4 common/null HEV_HLTH5 common/null HEV_HLTH6 common/null HEV_SHOCK common/null HEV_FIRE common/null // items HEV_AIM_ON common/null HEV_AIM_OFF common/null HEV_BATTERY common/null HEV_MEDKIT common/null // HEV_PISTOL common/null // HEV_SHOTGUN common/null // HEV_GRENADE common/null // HEV_ASSAULT common/null // HEV_44PISTOL common/null // HEV_RPG common/null // HEV_SATCHEL common/null // HEV_TRIPMINE common/null // HEV_HORNET common/null // HEV_SQUEEK common/null // HEV_EGON common/null // HEV_GAUSS common/null // HEV_XBOW common/null HEV_9MM common/null HEV_44AMMO common/null HEV_BUCKSHOT common/null HEV_BOLTS common/null HEV_RPGAMMO common/null HEV_AGRENADE common/null HEV_EGONPOWER common/null // time //HEV_C1t common/null //HEV_C13t common/null // power levels HEV_D00 common/null HEV_D01 common/null HEV_0P common/null HEV_1P common/null HEV_2P common/null HEV_3P common/null HEV_4P common/null HEV_5P common/null HEV_6P common/null HEV_7P common/null HEV_8P common/null HEV_9P common/null HEV_10P common/null HEV_11P common/null HEV_12P common/null HEV_13P common/null HEV_14P common/null HEV_15P common/null HEV_16P common/null HEV_17P common/null HEV_18P common/null HEV_19P common/null // weapon/ammo HEV_AMO0 common/null // suit HEV_V0 common/null HEV_V1 common/null HEV_E0 common/null HEV_E1 common/null HEV_E2 common/null HEV_E3 common/null HEV_E4 common/null HEV_E5 common/null // time remaining countdown //HEV_F10t common/null //HEV_F15t common/null //HEV_F20t common/null //HEV_F30t common/null // detections HEV_DET0 common/null HEV_DET1 common/null HEV_DET2 common/nulld HEV_DET3 common/null HEV_DET4 common/null HEV_DET5 common/null //HEV_GR0r common/null //HEV_GR1r common/null //HEV_GR2r common/null // BARNEY BA_OK0 barney/teamup2 BA_OK1 barney/dobettertogether BA_OK2 barney/imwithyou BA_OK3 barney/teamup1 BA_OK4 barney/gladtolendhand BA_OK5 barney/letsgo BA_OK6 barney/letsmoveit BA_WAIT0 barney/helpothers BA_WAIT1 barney/iwaithere BA_WAIT2 barney/slowingyoudown BA_WAIT3 barney/illwait BA_WAIT4 barney/seeya BA_WAIT5 barney/standguard BA_HELLO0 barney/hellonicesuit BA_HELLO1 bshift/barney/ba_hello1 BA_HELLO2 barney/ba_hello2 BA_HELLO3 barney/ba_hello3 BA_HELLO4 barney/ba_hello4 BA_HELLO5 barney/ba_hello5 BA_HELLO6 barney/heyfella BA_QUESTION0 barney/beertopside BA_QUESTION1 barney/wayout BA_QUESTION2 barney/getanyworse BA_QUESTION3 barney/gladof38 BA_QUESTION4 barney/workingonstuff BA_QUESTION5 barney/wayout BA_QUESTION6 barney/whatsgoingon BA_QUESTION7 barney/aintscared BA_QUESTION8 barney/nodrill BA_QUESTION9 barney/gettingcloser BA_QUESTION10 barney/youhearthat BA_QUESTION11 barney/crewdied BA_QUESTION12 barney/somethingmoves BA_QUESTION13 barney/thinking BA_QUESTION14 barney/missingleg BA_ANSWER0 barney/noway BA_ANSWER1 barney/ireckon BA_ANSWER2 barney/soundsright BA_ANSWER3 barney/yessir BA_ANSWER4 barney/youbet BA_ANSWER5 barney/yougotit BA_ANSWER6 barney/yup BA_ANSWER7 barney/dontaskme BA_ANSWER8 barney/dontbet BA_ANSWER9 barney/dontbuyit BA_ANSWER10 barney/dontfigure BA_ANSWER11 barney/dontguess BA_ANSWER12 barney/hardtosay BA_ANSWER13 barney/justdontknow BA_ANSWER14 barney/nope BA_ANSWER15 barney/nosir BA_ANSWER16 barney/cantfigure BA_ANSWER17 barney/maybe BA_ANSWER18 barney/notelling BA_ANSWER19 barney/bequiet BA_ANSWER20 barney/youtalkmuch BA_ANSWER21 barney/alreadyasked // player is staring at scientist BA_STARE0 barney/yup BA_STARE1 barney/yessir BA_STARE2 barney/howyoudoing BA_STARE3 barney/heyfella BA_IDLE0 barney/whatisthat BA_IDLE1 barney/coldone BA_IDLE2 barney/guyresponsible BA_IDLE3 barney/bigmess BA_IDLE4 barney/luckwillturn BA_IDLE5 barney/bigplace BA_IDLE6 barney/targetpractice BA_IDLE7 barney/badfeeling BA_IDLE8 barney/ambush BA_IDLE9 barney/survive BA_IDLE10 barney/stophere BA_ATTACK0 barney/ba_openfire(e50) BA_ATTACK1 barney/ba_openfire(s50) BA_ATTACK2 barney/standback BA_ATTACK3 barney/whatisthat BA_ATTACK4 barney/diebloodsucker BA_ATTACK5 barney/aimforhead BA_HEAR0 barney/hearsomething BA_HEAR1 barney/icanhear BA_HEAR2 barney/soundsbad BA_SMELL0 barney/somethingdied BA_SMELL1 barney/somethingstinky BA_SMELL2 barney/stench BA_CUREA barney/checkwounds BA_CUREB barney/youneedmedic BA_CUREC barney/realbadwound BA_SCARED0 barney/donthurtem BA_SCARED1 barney/leavealone BA_WOUND0 barney/imhit BA_WOUND1 barney/hitbad BA_MORTAL0 barney/imdead //If you shoot Barney: BA_SHOT0 barney/ba_shot1 BA_SHOT1 barney/ba_shot2 BA_SHOT2 barney/ba_shot3 BA_SHOT3 barney/ba_shot4 BA_SHOT4 barney/ba_shot5 BA_SHOT5 barney/ba_whatyou //When Barney’s really pissed at you: BA_MAD0 barney/ba_stepoff BA_MAD1 barney/ba_iwish BA_MAD2 barney/ba_uwish BA_MAD3 barney/ba_somuch BA_MAD4 barney/ba_endline BA_MAD5 barney/ba_dontmake BA_MAD6 barney/ba_tomb //When Barney’s killed something BA_KILL0 barney/ba_gotone BA_KILL1 barney/ba_another BA_KILL2 barney/ba_buttugly BA_KILL3 barney/ba_seethat BA_KILL4 barney/ba_close BA_KILL5 barney/ba_firepl BA_KILL6 barney/ba_bring //If you use Barney in Hazard Course BA_HAZ_OK0 holo/tr_ba_use //If you unuse Barney in Hazard Course BA_HAZ_WAIT0 holo/tr_ba_unuse //Barney in Hazard Course BA_LIGHTSON holo/tr_ba_lightson //If you use Barney before the disaster BA_POK0 ba_barney/ba_pok0 BA_POK1 ba_barney/ba_pok1 BA_POK2 ba_barney/ba_pok2 BA_POK3 ba_barney/ba_pok3 // if barney can't follow you BA_STOP0 barney/stop1 BA_STOP1 barney/stop2 BA_STOP2 barney/stop3 //scripted_sentences // ba_security scripts BA_SEC1_D1 barney/ba_security1_door1 BA_SEC1_D2 barney/ba_security1_door2 BA_SEC1_D3 barney/ba_security1_door3 BA_SEC2_NOPASS barney/ba_security2_nopass BA_SEC2_PASS barney/ba_security2_pass BA_SEC2_DESK1 barney/ba_security2_desk1 BA_SEC2_DESK2 barney/ba_security2_desk2 BA_SEC2_ADMIN barney/ba_security2_admin BA_SEC2_RANGE1 barney/ba_security2_range1 BA_SEC2_RANGE2 barney/ba_security2_range2 // ba_elevator BA_HEY barney/ba_heeey // ba_canal scripts BA_CANAL_WOUND2 barney/ba_canal_wound1 BA_CANAL_DEATH1 barney/ba_canal_death1 // ba_power scripts BA_POWER1 barney/ba_power1 BA_POWER2 barney/ba_power2 BA_POWER3 barney/ba_power3 BA_POWER4 barney/ba_power4 BA_POWER_WOUND1 barney/ba_power_wound1 BA_POWER_WOUND2 barney/ba_power_wound2 BA_DIE1 barney/ba_die1 BA_AREYOUCRAZY barney/ba_crazy // OTIS (for 'barney') OT_CHAT1 otis/hell BA_CHAT1 barney/ba_friends OT_1 otis/ot_intro_hello1 OT_2 otis/ot_intro_hello2 OT_3 otis/ot_intro_seeya OT_MMMM otis/mmmm OT_LEFTOVERS otis/leftovers // SCIENTIST SC_OK0 scientist/sc_ok0 SC_OK1 scientist/sc_ok1 SC_OK2 scientist/sc_ok2 SC_OK3 scientist/sc_ok3 SC_OK4 scientist/excellentteam SC_OK5 scientist/fine SC_OK6 scientist/hopeyouknow SC_OK7 scientist/leadtheway SC_OK8 scientist/letsgo SC_OK9 scientist/yesletsgo SC_WAIT0 scientist/beenaburden SC_WAIT1 scientist/slowingyou SC_WAIT2 scientist/reconsider SC_WAIT3 scientist/whyleavehere SC_WAIT4 scientist/illwaithere SC_WAIT5 scientist/istay SC_WAIT6 scientist/illwait // fail to follow player any more SC_STOP0 scientist/stop1 SC_STOP1 scientist/stop2 SC_STOP2 scientist/stop4 SC_STOP3 scientist/sc_stop3 // player is staring at scientist SC_STARE0 scientist/yees SC_STARE1 scientist/areyouthink SC_STARE2 scientist/noidea SC_HELLO0 scientist/sc_hello0 SC_HELLO1 scientist/sc_hello1 SC_HELLO2 scientist/sc_hello2 SC_HELLO3 scientist/sc_hello3 SC_HELLO4 scientist/sc_hello4 SC_HELLO5 scientist/sc_hello5 SC_ANSWER0 scientist/notsure SC_ANSWER1 scientist/notcertain SC_ANSWER2 scientist/perhaps SC_ANSWER3 scientist/whocansay SC_ANSWER4 scientist/inconclusive SC_ANSWER5 scientist/theoretically SC_ANSWER6 scientist/whyaskme SC_ANSWER7 scientist/lowervoice SC_ANSWER8 scientist/ofcourse SC_ANSWER9 scientist/absolutely SC_ANSWER10 scientist/yes SC_ANSWER11 scientist/ibelieveso SC_ANSWER12 scientist/right SC_ANSWER13 scientist/imsure SC_ANSWER14 scientist/positively SC_ANSWER15 scientist/nodoubt SC_ANSWER16 scientist/yees SC_ANSWER17 scientist/ofcoursenot SC_ANSWER18 scientist/absolutelynot SC_ANSWER19 scientist/noo SC_ANSWER20 scientist/idontthinkso SC_ANSWER21 scientist/completelywrong SC_ANSWER22 scientist/cantbeserious SC_ANSWER23 scientist/dontknow SC_ANSWER24 scientist/ridiculous SC_ANSWER25 scientist/shutup SC_ANSWER26 scientist/noguess SC_ANSWER27 scientist/stopasking SC_ANSWER28 scientist/justasked SC_ANSWER29 scientist/repeat SC_QUESTION0 scientist/everseen SC_QUESTION1 scientist/needsleep SC_QUESTION2 scientist/areyouthink SC_QUESTION3 scientist/evergetout SC_QUESTION4 scientist/rightwayout SC_QUESTION5 scientist/cantbeworse SC_QUESTION6 scientist/rescueus SC_QUESTION7 scientist/fascinating SC_QUESTION8 scientist/stimulating SC_QUESTION9 scientist/luckwillchange SC_QUESTION10 scientist/hearsomething SC_QUESTION11 scientist/doyousmell SC_QUESTION12 scientist/uselessphd SC_QUESTION13 scientist/waithere SC_QUESTION14 scientist/survival SC_QUESTION15 scientist/headcrab SC_QUESTION16 scientist/goodpaper SC_QUESTION17 scientist/catchone SC_QUESTION18 scientist/dinner SC_QUESTION19 scientist/alientrick SC_QUESTION20 scientist/alienappeal SC_QUESTION21 scientist/rumorclean SC_QUESTION22 scientist/nothostile SC_QUESTION23 scientist/announcer SC_QUESTION24 scientist/smellburn SC_QUESTION25 scientist/noidea SC_QUESTION26 scientist/whatnext SC_IDLE0 scientist/ipredictedthis SC_IDLE1 scientist/containfail SC_IDLE2 scientist/chaostheory SC_IDLE3 scientist/howinteresting SC_IDLE4 scientist/neverseen SC_IDLE5 scientist/peculiarmarks SC_IDLE6 scientist/whoresponsible SC_IDLE7 scientist/nogrant SC_IDLE8 scientist/bloodsample SC_IDLE9 scientist/administrator SC_IDLE10 scientist/improbable SC_IDLE11 scientist/organicmatter SC_IDLE12 scientist/lambdalab SC_IDLE13 scientist/ihearsomething SC_NOGO scientist/dontgothere SC_MONST0 scientist/seeheadcrab SC_MONST1 scientist/importantspecies SC_HEAR0 scientist/ihearsomething SC_HEAR1 scientist/didyouhear SC_HEAR2 scientist/whatissound SC_SMELL0 scientist/somethingfoul SC_SMELL1 scientist/odorfromyou SC_SMELL2 scientist/peculiarodor SC_SMELL3 scientist/stench SC_WOUND0 scientist/iwounded SC_WOUND1 scientist/iwounded2 SC_MORTAL0 scientist/iwoundedbad SC_MORTAL1 scientist/iwounded2 SC_CUREA scientist/youlookbad SC_CUREB scientist/youwounded SC_CUREC scientist/youneedmedic SC_HEAL0 scientist/heal1 SC_HEAL1 scientist/heal2 SC_HEAL2 scientist/youneedmedic, letstrythis SC_HEAL3 scientist/youlookbad, holdstill SC_HEAL4 scientist/youwounded, letstrythis SC_HEAL5 scientist/heal3 SC_HEAL6 scientist/heal4 SC_HEAL7 scientist/heal5 SC_PLFEAR0 scientist/whatyoudoing SC_PLFEAR1 scientist/canttakemore SC_PLFEAR2 scientist/madness SC_PLFEAR3 scientist/noplease SC_PLFEAR4 scientist/getoutofhere SC_PLFEAR5 scientist/sorryimleaving SC_FEAR0 scientist/nooo SC_FEAR1 scientist/startle2 SC_FEAR2 scientist/startle1 nooo SC_FEAR3 scientist/dontwantdie SC_FEAR4 scientist/getoutalive SC_FEAR5 scientist/startle3 SC_FEAR6 scientist/startle4 SC_FEAR7 scientist/startle5 SC_FEAR8 scientist/startle6 SC_FEAR9 scientist/startle7 SC_FEAR10 scientist/startle8 SC_FEAR11 scientist/startle9 SC_FEAR12 scientist/startle1 SC_SCREAM0 scientist/sci_fear1 SC_SCREAM1 scientist/sci_fear2 SC_SCREAM2 scientist/sci_fear3 SC_SCREAM3 scientist/sci_fear4 SC_SCREAM4 scientist/sci_fear5 SC_SCREAM5 scientist/sci_fear6 SC_SCREAM6 scientist/sci_fear7 SC_SCREAM7 scientist/sci_fear8 SC_SCREAM8 scientist/sci_fear9 SC_SCREAM9 scientist/sci_fear10 SC_SCREAM10 scientist/sci_fear11 SC_SCREAM11 scientist/sci_fear12 SC_SCREAM12 scientist/sci_fear13 SC_SCREAM13 scientist/sci_fear14 SC_SCREAM14 scientist/sci_fear15 SC_SCARED0 scientist/whatyoudoing SC_SCARED1 scientist/stopattacking SC_SCARED2 scientist/youinsane // predisaster scientist SC_PHELLO0 scientist/greetings2 SC_PHELLO1 scientist/hello SC_PHELLO2 scientist/hellothere SC_PQUEST0 scientist/beverage SC_PQUEST1 scientist/statusreport SC_PQUEST2 scientist/tunnelcalc SC_PQUEST3 scientist/shakeunification SC_PQUEST4 scientist/correcttheory SC_PQUEST5 scientist/analysis SC_PQUEST6 scientist/purereadings SC_PQUEST7 scientist/newsample SC_PQUEST8 scientist/perfectday SC_PQUEST9 scientist/cascade SC_PQUEST10 scientist/delayagain SC_PQUEST11 scientist/softethics SC_PQUEST12 scientist/tunedtoday SC_PQUEST13 scientist/donuteater SC_PQUEST14 scientist/seencup SC_PQUEST15 scientist/hungryyet SC_PQUEST16 scientist/recalculate SC_PQUEST17 scientist/checkatten SC_PIDLE0 scientist/hideglasses SC_PIDLE1 scientist/weartie SC_PIDLE2 scientist/runtest SC_PIDLE3 scientist/limitsok SC_PIDLE4 scientist/asexpected SC_PIDLE5 scientist/thatsodd SC_PIDLE6 scientist/allnominal SC_PIDLE7 scientist/shutdownchart SC_PIDLE8 scientist/reportflux SC_PIDLE9 scientist/simulation SC_PIDLE10 scientist/hopenominal //If you use Scientists in Hazard Course SC_HAZ_OK0 holo/tr_sci_use //If you unuse Scientists in Hazard Course SC_HAZ_WAIT0 holo/tr_sci_unuse //Scientists in Hazard Course SC_GOODWORK ba_holo/tr_sci_gwbarney SC_HARDLYNOTICE holo/tr_sci_hardlynoticed SC_NEXTSTATION holo/tr_sci_nextstation //If you use Scientists before the disaster SC_POK0 ba_scientist/sc_pok0 SC_POK1 ba_scientist/sc_pok1 SC_POK2 ba_scientist/sc_pok2 SC_POK3 ba_scientist/sc_pok3 SC_POK4 ba_scientist/sc_pok4 SC_POK5 ba_scientist/sc_pok5 SC_POK6 ba_scientist/sc_pok6 SC_POK7 ba_scientist/sci_bother // scripts for 'barney' SC_COUGH scientist/cough SC_GMORNING scientist/c1a0_sci_gm SC_SEC2_ADMIN1 scientist/sc_sec2_admin1 SC_SEC2_ADMIN2 scientist/sc_sec2_admin2 SC_MAINT scientist/sc_maint SC_M1 scientist/alright SC_M2 scientist/thiswillhelp SC_M3 scientist/letmehelp SC_M4 scientist/okihope SC_M5 scientist/letstrythis SC_ACCIDENT1 scientist/sc_accident1 SC_ACCIDENT2 scientist/sc_accident2 SC_ACCIDENT3 scientist/sc_accident3 SC_RUNAWAY scientist/scream07 SC_RUNAWAY2 scientist/scream01 SC_ACC_DIE scientist/sci_pain1 SC_ACC_SCREAM1 scientist/scream22 SC_ACC_SCREAM2 scientist/scream13 SC_CANALS1 scientist/sc_canals1 SC_CANALS2 scientist/sc_canals2 SC_CANALS3 scientist/sc_canals3 SC_CANALS4 scientist/sc_canals4 SC_YARD_WOUND1 scientist/sc_yard_wound1 SC_YARD_WOUND2 scientist/sc_yard_wound2 HA_SCREAM1 scientist/sci_fear10 SC_YARD_BOX1 scientist/sc_yard_box1 SC_YARD_BOX2 scientist/sc_yard_box2 SC_YARD_BOX3 scientist/sc_yard_box3 SC_YARD_BOX4 scientist/sc_yard_box4 SC_YARD_BOX1A scientist/sc_yard_box1a SC_YARD_BOX1B scientist/sc_yard_box1b SC_RESCUED scientist/c1a3_sci_rescued SC_TELE_WORK1 scientist/sc_tele_work1 SC_TELE_WORK2 scientist/sc_tele_work2 SC_TELE_XEN1 scientist/sc_tele_xen1 SC_POWER1 scientist/sc_power1 SC_POWER2 scientist/sc_power2 SC_POWER_ALT1 scientist/sc_power_alt1 SC_POWER_ALT2 scientist/sc_power_alt2 SC_POWER_WOUND1 scientist/sc_power_wound1 SC_POWER_WOUND2 scientist/sc_power_wound2 //c2a3 scripts SC_ICKY scientist/c2a3_sci_icky SC_TRACK scientist/c2a3_sci_track //c2a4 scripts SC_ARG1A scientist/c2a4_sci_arg2a SC_ARG2A scientist/c2a4_sci_arg4a SC_TAU2A scientist/c2a4_sci_2tau SC_TAU4A scientist/c2a4_sci_4tau SC_1PSURG scientist/c2a4_sci_scanner SC_2PSURG scientist/c2a4_sci_sugicaloff SC_3PSURG scientist/c2a4_sci_surgury SC_ALLDIE scientist/c2a4_sci_alldie SC_LETOUT scientist/c2a4_sci_letout //c2a5 scripts SC_BOOBIE scientist/c2a5_sci_boobie SC_LEBUZ scientist/c2a5_sci_lebuz //c3a2 scripts SC_STRAWS scientist/c3a2_sci_straws SC_GLUON2A scientist/c3a2_sci_2glu SC_FLOOD scientist/c3a2_sci_flood SC_LINGER scientist/c3a2_sci_linger SC_SURVEY1A scientist/c3a2_sci_1surv SC_SURVEY3A scientist/c3a2_sci_3surv SC_SURVEY5A scientist/c3a2_sci_5surv SC_SURVEY7A scientist/c3a2_sci_7surv SC_LJUMP scientist/c3a2_sci_ljump SC_UPHERE scientist/c3a2_sci_uphere SC_PORTAL scientist/c3a2_sci_portal SC_PORTOPEN scientist/c3a2_sci_portopen SC_POSITION scientist/c3a2_sci_position SC_FOREVER scientist/c3a2_sci_forever SC_NOTYET scientist/c3a2_sci_notyet SC_FOOL scientist/c3a2_sci_fool //miscellaneous useful scripts SC_LETYOUIN scientist/letyouin SC_OVERHERE scientist/overhere // Dr. Rosenburg RO_OK0 bshift/rosenberg/ro_ok0 RO_OK1 bshift/rosenberg/ro_ok1 RO_OK2 bshift/rosenberg/ro_ok2 RO_OK3 bshift/rosenberg/ro_ok3 RO_OK4 bshift/rosenberg/ro_ok4 RO_OK5 bshift/rosenberg/ro_ok5 RO_OK6 bshift/rosenberg/ro_ok6 RO_OK7 bshift/rosenberg/ro_ok7 RO_OK8 bshift/rosenberg/ro_ok8 RO_OK9 bshift/rosenberg/ro_ok9 RO_WAIT0 bshift/rosenberg/ro_wait0 RO_WAIT1 bshift/rosenberg/ro_wait1 RO_WAIT2 bshift/rosenberg/ro_wait2 RO_WAIT3 bshift/rosenberg/ro_wait3 RO_WAIT4 bshift/rosenberg/ro_wait4 RO_WAIT5 bshift/rosenberg/ro_wait5 RO_WAIT6 bshift/rosenberg/ro_wait6 RO_WAIT7 bshift/rosenberg/ro_wait7 // fail to follow player any more RO_STOP0 bshift/rosenberg/ro_stop0 RO_STOP1 bshift/rosenberg/ro_stop1 RO_STOP2 bshift/rosenberg/ro_stop2 RO_STOP3 bshift/rosenberg/ro_stop3 RO_STOP4 bshift/rosenberg/ro_stop4 // player is staring at scientist RO_STARE0 scientist/yees RO_STARE1 scientist/areyouthink RO_STARE2 scientist/noidea RO_HELLO0 common/null RO_ANSWER0 scientist/notsure RO_ANSWER1 scientist/notcertain RO_ANSWER2 scientist/perhaps RO_ANSWER3 scientist/whocansay RO_ANSWER4 scientist/inconclusive RO_ANSWER5 scientist/theoretically RO_ANSWER6 scientist/whyaskme RO_ANSWER7 scientist/lowervoice RO_ANSWER8 scientist/ofcourse RO_ANSWER9 scientist/absolutely RO_ANSWER10 scientist/yes RO_ANSWER11 scientist/ibelieveso RO_ANSWER12 scientist/right RO_ANSWER13 scientist/imsure RO_ANSWER14 scientist/positively RO_ANSWER15 scientist/nodoubt RO_ANSWER16 scientist/yees RO_ANSWER17 scientist/ofcoursenot RO_ANSWER18 scientist/absolutelynot RO_ANSWER19 scientist/noo RO_ANSWER20 scientist/idontthinkso RO_ANSWER21 scientist/completelywrong RO_ANSWER22 scientist/cantbeserious RO_ANSWER23 scientist/dontknow RO_ANSWER24 scientist/ridiculous RO_ANSWER25 scientist/shutup RO_ANSWER26 scientist/noguess RO_ANSWER27 scientist/stopasking RO_ANSWER28 scientist/justasked RO_ANSWER29 scientist/repeat RO_QUESTION0 scientist/everseen RO_QUESTION1 scientist/needsleep RO_QUESTION2 scientist/areyouthink RO_QUESTION3 scientist/evergetout RO_QUESTION4 scientist/rightwayout RO_QUESTION5 scientist/cantbeworse RO_QUESTION6 scientist/rescueus RO_QUESTION7 scientist/fascinating RO_QUESTION8 scientist/stimulating RO_QUESTION9 scientist/luckwillchange RO_QUESTION10 scientist/hearsomething RO_QUESTION11 scientist/doyousmell RO_QUESTION12 scientist/uselessphd RO_QUESTION13 scientist/waithere RO_QUESTION14 scientist/survival RO_QUESTION15 scientist/headcrab RO_QUESTION16 scientist/goodpaper RO_QUESTION17 scientist/catchone RO_QUESTION18 scientist/dinner RO_QUESTION19 scientist/alientrick RO_QUESTION20 scientist/alienappeal RO_QUESTION21 scientist/rumorclean RO_QUESTION22 scientist/nothostile RO_QUESTION23 scientist/announcer RO_QUESTION24 scientist/smellburn RO_QUESTION25 scientist/noidea RO_QUESTION26 scientist/whatnext RO_IDLE0 scientist/ipredictedthis RO_IDLE1 scientist/containfail RO_IDLE2 scientist/chaostheory RO_IDLE3 scientist/howinteresting RO_IDLE4 scientist/neverseen RO_IDLE5 scientist/peculiarmarks RO_IDLE6 scientist/whoresponsible RO_IDLE7 scientist/nogrant RO_IDLE8 scientist/bloodsample RO_IDLE9 scientist/administrator RO_IDLE10 scientist/improbable RO_IDLE11 scientist/organicmatter RO_IDLE12 scientist/lambdalab RO_IDLE13 scientist/ihearsomething RO_NOGO scientist/dontgothere RO_MONST0 scientist/seeheadcrab RO_MONST1 scientist/importantspecies RO_HEAR0 scientist/ihearsomething RO_HEAR1 scientist/didyouhear RO_HEAR2 scientist/whatissound RO_SMELL0 scientist/somethingfoul RO_SMELL1 scientist/odorfromyou RO_SMELL2 scientist/peculiarodor RO_SMELL3 scientist/stench RO_WOUND0 bshift/rosenberg/ro_wound0 RO_WOUND1 bshift/rosenberg/ro_wound1 RO_MORTAL0 bshift/rosenberg/ro_mortal0 RO_MORTAL1 bshift/rosenberg/ro_mortal1 RO_CUREA bshift/rosenberg/ro_cure0 RO_CUREB bshift/rosenberg/ro_cure1 RO_CUREC bshift/rosenberg/ro_cure2 RO_HEAL0 bshift/rosenberg/ro_heal0 RO_HEAL1 bshift/rosenberg/ro_heal1 RO_HEAL2 bshift/rosenberg/ro_heal2 RO_HEAL3 bshift/rosenberg/ro_heal3 RO_HEAL4 bshift/rosenberg/ro_heal4 RO_PLFEAR0 bshift/rosenberg/ro_plfear0 RO_PLFEAR1 bshift/rosenberg/ro_plfear1 RO_PLFEAR2 bshift/rosenberg/ro_plfear2 RO_PLFEAR3 bshift/rosenberg/ro_plfear3 RO_PLFEAR4 bshift/rosenberg/ro_plfear4 RO_FEAR0 bshift/rosenberg/ro_fear0 RO_FEAR1 bshift/rosenberg/ro_fear1 RO_FEAR2 bshift/rosenberg/ro_fear2 RO_FEAR3 bshift/rosenberg/ro_fear3 RO_FEAR4 bshift/rosenberg/ro_fear4 RO_FEAR5 bshift/rosenberg/ro_fear5 RO_SCREAM0 bshift/rosenberg/ro_fear0 RO_SCREAM1 bshift/rosenberg/ro_fear1 RO_SCREAM2 bshift/rosenberg/ro_fear2 RO_SCREAM3 bshift/rosenberg/ro_fear3 RO_SCREAM4 bshift/rosenberg/ro_fear4 RO_SCREAM5 bshift/rosenberg/ro_fear5 RO_SCARED0 bshift/rosenberg/ro_scared0 RO_SCARED1 bshift/rosenberg/ro_scared1 RO_SCARED2 bshift/rosenberg/ro_scared2 // predisaster scientist RO_PHELLO0 scientist/greetings2 RO_PHELLO1 scientist/hello RO_PHELLO2 scientist/hellothere RO_PQUEST0 scientist/beverage RO_PQUEST1 scientist/statusreport RO_PQUEST2 scientist/tunnelcalc RO_PQUEST3 scientist/shakeunification RO_PQUEST4 scientist/correcttheory RO_PQUEST5 scientist/analysis RO_PQUEST6 scientist/purereadings RO_PQUEST7 scientist/newsample RO_PQUEST8 scientist/perfectday RO_PQUEST9 scientist/cascade RO_PQUEST10 scientist/delayagain RO_PQUEST11 scientist/softethics RO_PQUEST12 scientist/tunedtoday RO_PQUEST13 scientist/donuteater RO_PQUEST14 scientist/seencup RO_PQUEST15 scientist/hungryyet RO_PQUEST16 scientist/recalculate RO_PQUEST17 scientist/checkatten RO_PIDLE0 scientist/hideglasses RO_PIDLE1 scientist/weartie RO_PIDLE2 scientist/runtest RO_PIDLE3 scientist/limitsok RO_PIDLE4 scientist/asexpected RO_PIDLE5 scientist/thatsodd RO_PIDLE6 scientist/allnominal RO_PIDLE7 scientist/shutdownchart RO_PIDLE8 scientist/reportflux RO_PIDLE9 scientist/simulation RO_PIDLE10 scientist/hopenominal //If you use Scientists in Hazard Course RO_HAZ_OK0 holo/tr_sci_use //If you unuse Scientists in Hazard Course RO_HAZ_WAIT0 holo/tr_sci_unuse //Scientists in Hazard Course RO_GOODWORK holo/tr_sci_goodwork RO_HARDLYNOTICE holo/tr_sci_hardlynoticed RO_NEXTSTATION holo/tr_sci_nextstation //If you use Scientists before the disaster RO_POK0 scientist/sc_pok0 RO_POK1 scientist/sc_pok1 RO_POK2 scientist/sc_pok2 RO_POK3 scientist/sc_pok3 RO_POK4 scientist/sc_pok4 RO_POK5 scientist/sc_pok5 RO_POK6 scientist/sc_pok6 RO_POK7 scientist/sci_bother // Barney specific scripts RO_INSIDE_CAR bshift/rosenberg/ro_inside_car RO_YARD_ROSE1 bshift/rosenberg/ro_yard_rose1 RO_YARD_ROSE2 bshift/rosenberg/ro_yard_rose2 RO_YARD_ROSE3 bshift/rosenberg/ro_yard_rose3 RO_YARD_ROSE4 bshift/rosenberg/ro_yard_rose4 RO_LETSTRYTHIS bshift/rosenberg/ro_letstrythis RO_NULL common/null RO_YARD_ALMOST2 bshift/rosenberg/ro_yard_almost2 RO_YARD_ALMOST3 bshift/rosenberg/ro_yard_almost3 RO_YARD_FOLLOW1 bshift/rosenberg/ro_yard_follow1 RO_YARD_FOLLOW2 bshift/rosenberg/ro_yard_follow2 RO_YARD_HURRY02 bshift/rosenberg/ro_yard_hurry02 RO_YARD_NOTIME1 bshift/rosenberg/ro_yard_notime1 RO_YARD_ACCESS1 bshift/rosenberg/ro_yard_access1 RO_YARD_ACCESS2 bshift/rosenberg/ro_yard_access2 RO_TELE_ALMOST1 bshift/rosenberg/ro_tele_almost1 RO_TELE_ALMOST2 bshift/rosenberg/ro_tele_almost2 RO_KILLED bshift/rosenberg/ro_pain1 RO_TELE_FINAL01 bshift/rosenberg/ro_tele_final01 RO_TELE_FINAL02 bshift/rosenberg/ro_tele_final02 RO_TELE_FINAL03 bshift/rosenberg/ro_tele_final03 RO_TELE_FINAL04 bshift/rosenberg/ro_tele_final04 RO_TELE_FINAL05 bshift/rosenberg/ro_tele_final05 RO_TELE_FINAL06 bshift/rosenberg/ro_tele_final06 RO_TELE_FINAL07 bshift/rosenberg/ro_tele_final07 RO_TELE_FINAL08 bshift/rosenberg/ro_tele_final08 RO_TELE_FINAL09 bshift/rosenberg/ro_tele_final09 RO_TELE_FINAL10 bshift/rosenberg/ro_tele_final10 RO_TELE_FINAL11 bshift/rosenberg/ro_tele_final11 RO_TELE_FINAL12 bshift/rosenberg/ro_tele_final12 RO_TELE_FINAL13 bshift/rosenberg/ro_tele_final13 RO_TELE_FINAL14 bshift/rosenberg/ro_tele_final14 RO_TELE_FINAL15 bshift/rosenberg/ro_tele_final15 RO_TELE_FINAL16 bshift/rosenberg/ro_tele_final16 RO_TELE_FINAL17 bshift/rosenberg/ro_tele_final17 RO_TELE_FINAL18 bshift/rosenberg/ro_tele_final18 RO_TELE_FINAL19 bshift/rosenberg/ro_tele_final19 RO_TELE_FINAL20 bshift/rosenberg/ro_tele_final20 RO_TELE_FINAL21 bshift/rosenberg/ro_tele_final21 RO_TELE_FINAL22 bshift/rosenberg/ro_tele_final22 RO_TELE_FINAL23 bshift/rosenberg/ro_tele_final23 RO_TELE_FINAL24 bshift/rosenberg/ro_tele_final24 RO_TELE_FINAL25 bshift/rosenberg/ro_tele_final25 RO_TELE_FINAL26 bshift/rosenberg/ro_tele_final26 RO_TELE_FINAL27 bshift/rosenberg/ro_tele_final27 RO_TELE_FINAL28 bshift/rosenberg/ro_tele_final28 RO_TELE_NOCELL bshift/rosenberg/ro_tele_nocell RO_TELE_XEN01 bshift/rosenberg/ro_tele_xen01 RO_TELE_XEN02 bshift/rosenberg/ro_tele_xen02 RO_TELE_XEN03a bshift/rosenberg/ro_tele_xen03a RO_TELE_XEN03b bshift/rosenberg/ro_tele_xen03b RO_TELE_XEN04 bshift/rosenberg/ro_tele_xen04 RO_TELE_XEN05 bshift/rosenberg/ro_tele_xen05 RO_TELE_XEN06 bshift/rosenberg/ro_tele_xen06 RO_TELE_XEN07 bshift/rosenberg/ro_tele_xen07 RO_TELE_XEN08 bshift/rosenberg/ro_tele_xen08 RO_TELE_XEN09 bshift/rosenberg/ro_tele_xen09 RO_TELE_XEN10 bshift/rosenberg/ro_tele_xen10 RO_TELE_XEN11 bshift/rosenberg/ro_tele_xen11 RO_TELE_XEN12 bshift/rosenberg/ro_tele_xen12 RO_TOO_SLOW bshift/rosenberg/ro_too_slow RO_XEN_CALL1 bshift/rosenberg/ro_xen_call1 RO_XEN_CALL2 bshift/rosenberg/ro_xen_call2 RO_XEN_CALL3 bshift/rosenberg/ro_xen_call3 RO_TO_TELEPORT bshift/rosenberg/ro_to_teleport RO_YARD_SCANNER bshift/rosenberg/ro_yard_scanner RO_TELE_POWER1 bshift/rosenberg/ro_tele_power1 RO_TELE_POWER2 bshift/rosenberg/ro_tele_power2 RO_TELE_POWER3 bshift/rosenberg/ro_tele_power3 RO_TELE_POWER4 bshift/rosenberg/ro_tele_power4 RO_TELE_POWER5 bshift/rosenberg/ro_tele_power5 RO_OUTRO1 bshift/rosenberg/ro_outro1 RO_OUTRO2 bshift/rosenberg/ro_outro2 // outdoor WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101) WILD1 ambience/bee1(v75) WILD2 ambience/bee2(p105) WILD3 ambience/hawk1(p98 v30) WILD4 ambience/hawk1(p105 v20) WILD5 ambience/(v50 p97) quail1, quail1(t15) WILD6 ambience/bee1(p98 v50) WILD7 ambience/bee1(p97) WILD8 ambience/quail1(p98 v20)) WILD9 ambience/des_wind1(v50) WILD10 ambience/des_wind2(v50) WILD11 ambience/des_wind3(v50) WILD9 ambience/des_wind1(v40 p105) WILD10 ambience/des_wind2(v40 p98) WILD11 ambience/des_wind3(v40 p103) WILD12 ambience/wren1(v80) // rocket ROCKET0 ambience/steamburst1 ROCKET1 ambience/steamburst1(p80) ROCKET2 ambience/steamburst1(p120) ROCKET3 ambience/rocket_groan1 ROCKET4 ambience/rocket_groan2 ROCKET5 ambience/rocket_groan3 ROCKET6 ambience/rocket_groan4 // distant war zone FAR_WAR0 ambience/(v50) distantmortar1 FAR_WAR1 ambience/(v60) distantmortar2 FAR_WAR2 ambience/(v50) distantmortar3 FAR_WAR3 ambience/(v15) biggun3 FAR_WAR4 ambience/(v20) rifle2 FAR_WAR5 ambience/(v10 p120) jetflyby1 FAR_WAR6 ambience/(v10) mgun_burst4 FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2 FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2 FAR_WAR9 ambience/(v15) mgun_burst1 FAR_WAR10 ambience/(v20) biggun1 rifle2 FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1 FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1 FAR_WAR13 ambience/(v10) mgun_burst2 FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3 FAR_WAR15 ambience/(v10) rifle1 rifle1 FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2 // near war zone NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50) NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1 NEAR_WAR2 ambience/(v60) alienflyby1 NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3 NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4 NEAR_WAR5 ambience/(v60) jetflyby1 NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3 NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2 NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30) NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3 NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1 NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2 NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2 // alien slave SLV_IDLE0 aslave/slv_word1 slv_word2 SLV_IDLE1 aslave/slv_word2 slv_word3(p95) SLV_IDLE2 aslave/slv_word3 slv_word4 SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90) SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3 SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2 SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3 SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95) SLV_IDLE8 aslave/slv_word1(p115) slv_word6 SLV_IDLE9 aslave/slv_word3 slv_word3(p90) SLV_IDLE10 aslave/slv_word7(p85) SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2 SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5 SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3 SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5 SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8 SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1 // BARNEY HOLOGRAM HOLO_4JUMPS ba_holo/tr_holo_4jumps HOLO_ARMOR ba_holo/tr_holo_armor HOLO_BREAKBOX ba_holo/tr_holo_breakbox HOLO_BREATH ba_holo/tr_holo_breath HOLO_BUTTON ba_holo/tr_holo_button HOLO_CHARGER ba_holo/tr_holo_charger HOLO_COMMENCING ba_holo/tr_holo_commencing HOLO_CONGRATS ba_holo/tr_holo_congrats HOLO_DONE ba_holo/tr_holo_done HOLO_DROWN ba_holo/tr_holo_drown HOLO_DUCK ba_holo/tr_holo_duck HOLO_FALLSHORT ba_holo/tr_holo_fallshort HOLO_FANTASTIC ba_holo/tr_holo_fantastic HOLO_FLASHLIGHT ba_holo/tr_holo_flashlight HOLO_GREATWORK ba_holo/tr_holo_greatwork HOLO_GRENADE ba_holo/tr_holo_grenade HOLO_HEVNOUSE ba_holo/tr_holo_hevnouse HOLO_HITALL ba_holo/tr_holo_hitall HOLO_INJURY ba_holo/tr_holo_injury HOLO_INTRO ba_holo/tr_holo_intro HOLO_JDUCK ba_holo/tr_holo_jduck HOLO_JUMP ba_holo/tr_holo_jump HOLO_JUMPDOWN ba_holo/tr_holo_jumpdown HOLO_JUMPGAP ba_holo/tr_holo_jumpgap HOLO_KEEPTRYING ba_holo/tr_holo_keeptrying HOLO_LADDER ba_holo/tr_holo_ladder HOLO_LEADGUARD ba_holo/tr_holo_leadguard HOLO_LIGHTOFF ba_holo/tr_holo_lightoff HOLO_LONGJUMP ba_holo/tr_holo_longjump HOLO_MEDKIT ba_holo/tr_holo_medkit HOLO_MOVE ba_holo/tr_holo_move HOLO_NICEJOB ba_holo/tr_holo_nicejob HOLO_PIPEDUCK ba_holo/tr_holo_pipeduck HOLO_PULLBOX ba_holo/tr_holo_pullbox HOLO_PUSHBOX ba_holo/tr_holo_pushbox HOLO_RADIATION ba_holo/tr_holo_radiation HOLO_RETRY ba_holo/tr_holo_retry HOLO_RUNSTART ba_holo/tr_holo_runstart HOLO_SPINBRIDGE ba_holo/tr_holo_spinbridge HOLO_STARTLIFT ba_holo/tr_holo_startlift HOLO_STEAM ba_holo/tr_holo_steam HOLO_TARGET ba_holo/tr_holo_target HOLO_TRYAGAIN ba_holo/tr_holo_tryagain HOLO_USETRAIN ba_holo/tr_holo_usetrain //GMAN //c1a0 narrative //c5 narrative // Quick fix SC_RESCUED scientist/c1a3_sci_rescued